
- #Killzone shadow fall 1080p 30fps 1080p
- #Killzone shadow fall 1080p 30fps Ps4
- #Killzone shadow fall 1080p 30fps Pc
Recent benchmarks of this card show little issue in running DirectX 11 titles like Battlefield 3 on high settings at 1080p60.
#Killzone shadow fall 1080p 30fps Pc
“Put into perspective, this level of throughput exceeds that of even capable £120+ PC graphics cards, including current mid-range favourite the Radeon HD 7850. “Chief among the priorities in its design is of 176GB/s memory bandwidth at its disposal in concert with a whopping 32 ROPs – stats that place these aspects of the PS4’s architecture on a par with some of the fastest PC rendering hardware,” the article read.
#Killzone shadow fall 1080p 30fps Ps4
This is truly impressive and they have also stated that the PS4 can match fast PCs due to its architecture and with a little optimisation, wonderful things could be possible.
#Killzone shadow fall 1080p 30fps 1080p
We said we don't need 60, and we want the graphical push.Digital Foundry has analysed the Killzone: Shadow Fall gameplay demo that was shown at E3, and have come to the conclusion that the game runs at 1080p and 30fps.

It's not because our AI is stupid, but because you simply have more time to react. In single-player it's actually a lot longer. 60 in multiplayer is really important because your reaction time is a lot shorter. "The reason for that is graphically single-player is even a step above multiplayer," Boltjes explained. Unlike multiplayer, Killzone: Shadow Fall's single-player campaign runs at 30 fps. And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops." "It's just we can't go out and say we're always 60, because that's lying. We wanted to keep it really pretty and try to make it 60. We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. "We didn't want to make any graphical concessions. "I think our game, graphically, especially multiplayer, looks a lot more detailed and vibrant than a lot of the other games we are in direct competition with. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."īoltjes said Guerrilla decided to push the visual detail in Killzone, and accepted taking a hit in framerate as a result. "So, having a constant 60 is not actually better than having a 'lot of the time' 60. But what it does do is it makes decisions go from input to on-screen a lot easier. Suddenly people think if you run 60 your game is better.

"The reason for that is tricky," he said, in reference to the multiplayer not always running at 60 fps.

Afterwards, in a follow-up interview with Eurogamer, lead designer Eric Boltjes explained why. The Dutch developer made the revelation during a developer session at Eurogamer Expo today (you can watch it below). Multiplayer also outputs at 1080p native, but the official line from developer Guerrilla Games is that it runs at 60 frames per second "a lot of the time" - that is, in certain situations, when there's a lot happening on screen, it drops below the 60 fps benchmark. Upcoming PlayStation 4 exclusive Killzone: Shadow Fall takes an interesting approach to frame rate: its single-player campaign runs at a steady 30 frames per second and outputs at a native resolution of 1080p.
